KINETIX SYS.V2.4
00 / WEBGPU ENGINE · DISPATCH LATENCY < 0.8MS

Real physics. Zero latency.

GPU-accelerated rigid, soft-body, and particle simulation via WebGPU.

$ npm i @kinetix/core
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SIM / RIGID-BODY-STACK
LIVE FEED RT-0042
+Z [GRAV -9.81 M/S²] COORDINATE: CARTESIAN-ISO
● COLLISION: 01 [IMPULSE RES]
v: 3.2 m/s ANGULAR: 14.8 RAD/S
SOLVER: PGS-ISLAND-PARALLEL
SUSTAINED 60.0 FPS
SOLVER STEP 0.82 MS
ACTIVE BODIES 1,024
PIPELINE WEBGPU
02 / INTEGRATE · DEVELOPER TOOLCHAIN

One declarative import.

Zero boilerplate integration with automatic WebGPU context acquisition.
// Dispatch rigid simulation to WASM subworker thread
import { World, RigidBody, Collider, Canvas } from '@kinetix/react';

export default function PhysicsLab() {
  return (
    <Canvas camera={{ position: [0, 5, 10], fov: 50 }}>
      <World gravity={[0, -9.81, 0]} substeps={4} solver="island-parallel">
        
        {/* Static ground collider */}
        <RigidBody type="fixed" friction={0.6}>
          <Collider shape="cuboid" args={[20, 0.5, 20]} />
        </RigidBody>

        {/* 10K Dynamic Bodies dispatched to GPU buffer */}
        <RigidBody type="dynamic" restitution={0.7} position={[0, 4, 0]}>
          <Collider shape="sphere" args={[0.5]} mass={1.2} />
        </RigidBody>

      </World>
    </Canvas>
  );
}
ONE API · 90 KB WASM · ZERO RUNTIME DEPENDENCIES
03 / PERFORMANCE · VERIFIED HARDWARE BENCHMARKS

Zero frame drops.

Continuous hardware measurements under peak concurrent load.
GPU SUBSTEP SOLVER CHROME 124 / M3 PRO
10,000
RIGID BODIES AT 60 FPS
48 BODIESPOINTER-REACTIVE · CLICK TO SPAWN
STEP JITTER HISTOGRAM (500 TICKS) VARIANCE < 0.02 MS
INTEGRATION SPEED
0.8ms
GPU SOLVER STEP TIME
15.8MS BUDGET RESERVED
RENDER DISCIPLINE
60 FPS
SUSTAINED FRAME RATE
0 DROPPED TICKS / HR
HIGH-REFRESH XR
120 Hz
FIXED SUB-TICK RATE
PROMOTION & QUEST 3
NETWORK WEIGHT
90 KB
WASM BUNDLE GZIPPED
RUST BINARY STRIPPED
THREAD ISOLATION
MAIN-THREAD EXECUTION TIME
0ms
DEDICATED WEB WORKERS · ZERO DOM LOCK
04 / PRICING · LICENSING MATRIX

Deterministic pricing.

Free for development. Commercial runtime requires active license.
COMMUNITY DEV
$0
1 active project
1,000 bodies / sim
WASM SIMD engine
Community support
PRO TEAMS RECOMMENDED
$29
Unlimited projects
10,000 bodies / sim
WebGPU acceleration
Deterministic sync
SCALE 20/20 SEATS IN USE
$99
Dedicated worker mesh
Headless simulation
Custom physics modules
SLA verification
05 / INITIALIZE · DISPATCH NOW

Ship physics today.

$ npm i @kinetix/core
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